Tetsuya Mizuguchi is the internationally recognised games designer who brought a revolutionary concept to gaming at the turn of the new millennium with his creation Rez. The game was a richly textured, drawing on theories of synesthesia to submerge players in layered sensorial landscapes, and in doing so, proved a landmark moment for the sector with its multi-layered, artistic approach.
Twenty years on, Mizuguchi continues to explore ideas of deeply-felt sensorial effects onscreen. His latest experiment is by way of the international exhibition Virtual Realms: Videogames Transformed, which, in many ways seeks to bridge divides between the gaming community and general public audiences.