How virtual events and museums can be better

In the lockdown era, virtual galleries and exhibitions strive for true-to-life immersion, but they're missing one key element. The video game scene has the solution.
freeplay parallels virtual exhibition space

(This article originally appeared on GamesHub)

On the walls, I can zoom into high definition scans of each painting and read pop-out labels. To look around, I click and pull my mouse, which feels sluggish, a sensation too similar to the pinching and dragging motions I make with my fingers while squinting at a photo on my phone.  

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Claire Osborn-Li graduated from the University of Melbourne after finishing an Honours thesis in Art History. Now she writes about video games, and where possible, examines its intersection with contemporary art and art theory.