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Collecting the history of video games

Ahead of the NFSA's Digital Directions conference, screenhub talks to Jon-Paul Dyson of The Strong National Museum of Play.

Features

What Tom Muller has to say about Fremantle Biennale

On the cusp of its second iteration, we look at how this art event is busting open 'outpost syndrome' by…

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Sydney Festival becomes Australia’s single largest commissioner of new work

Festivals play a vital role in commissioning and co-commissioning work from small to medium companies and independents. Without them, the…

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What Jacinda Ardern’s leadership means for the arts

New Zealand's progressive PM has much to teach other world leaders in her championing of the arts and compassionate government.…

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New projects focus on the rights of artists with disabilities

The supported studio model is one way of tackling some of the barriers artists with disabilities face in pursuing their…

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The Art of a Good Protest Placard

Like protest or activist art, placards convey a political message to large audiences at protests and relayed through media to…

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How do we create intimacy in an audio story?

How do we create intimacy in an audio story that is plausible, genuine and keeps the listener engaged? We speak…

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Exit interview: Sam Strong, Queensland Theatre

As he leaves his role as AD of Queensland Theatre, Strong reflects on his triumphs and regrets after four years…

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The long term damage of harassment

Speaking out about sexual harassment and assault in the arts sector can be frightening. Here, three women describe the personal…

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What it takes to successfully run a community arts space

Community arts spaces provide so much to so many, but what does it take to make them work?

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