Griffith University
Bachelor of Animation

The Bachelor of Animation is the ideal launching pad for you to play a significant role in the animation and visual effects industries in Australia and abroad. Animation at Griffith is ranked 2nd in Australia and NZ, and in the top 10 global animation schools (Animation Career Review 2024).
Highlights of studying Animation
- Create original animation projects using premium industry-recognised software and hardware, from concept to final rendering.
- Gain hands-on experience with professional animation production, with the chance to work on client projects through LiveLab, our commercial multimedia arm.
- Screen your work at festivals, build your portfolio, and develop vital contacts and networks through key industry links.
- Enhance your employability with international study tours, work placements, and internships within our embedded animation studio model.
- Collaborate with likeminded creative filmmakers and game designers, artists, illustrators, and musicians (through Griffith’s Queensland College of Art and Design and Queensland Conservatorium).
- Leverage our strong reputation within the World Film School Association (CILECT), a group of 160 International Film Schools; the Australian Screen Production Education & Research Association (ASPERA); and Australian Teachers of Media (ATOM).
Majors
Art direction: Learn advanced techniques in conceptualisation, visual storytelling, and art direction principles, for impactful characters and story-worlds across animation, games and screen media.
Character Animation: Learn advanced animation techniques, including character rigging, keyframe animation, and motion capture integration for compelling character performances across various media and platforms.
Post-production: Acquire proficiency in post-production through creative application of advanced compositing techniques and green screen concepts, as well as mastering compositing workflows, color correction, and node-based compositing tools.
Virtual Production and VFX: Discover how to create content with virtual production and its innovative methods, including motion capture, LED wall technology, photogrammetry, camera tracking, and virtual lighting through real-time game engines.
3D Art and Environments:Â Learn to interpret visual concepts and artistic styles to create appealing 3D characters, props, vehicles, and environments for games, film and animation.
Writing and development:Â Write and develop ideas for any screen medium – from linear screenplays to narrative design. You’ll also gain insights into global screen industry landscapes and audiences.
Industry links and international connections
Access an exciting calendar of on-campus exhibitions, guest lectures, master classes and artist talks delivered by local and international experts including:
- Multi-Oscar award-winning producer, Lord David Puttnam CBE
- The esteemed Gobelins School in Paris
- Motion capture Director Mr Benjamin Brenneur of WETA NZ
- Performer, character creator, trainer, coordinator and director, Marco Sinigaglia
- Character performance specialist, Myrna Gawryn
- Lucasfilm
- Disney.
Engage with leading organisations through our ongoing international partnerships with APSA, NEP Group, BFA, World Congress of Science and Factual Producers, and Gobelins School of Paris.
Undertake work placements, internships, in-class simulated tasks, and mentorship from industry professionals. Potential internship placements include: Ludo (Bluey), Pixel Zoo, AltVFX, and Liquid Animation Studios.
These industry links and international connections mean you’ll have the opportunity to practise animation and related fields under the guidance of the best in the world. You’ll be prepared to create industry-standard work and make critical contacts that you’ll draw upon at university and beyond.