From solo wordless adventure stories to story-heavy adventures created by a team, gaming writing requires a unique set of skills
22 Jun 2016 12:00
Brooke Maggs
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Writing and Publishing
A scene from adventure puzzle game The Gardens Between, in which best friends, Arina and Frendt, fall into a world of beautiful gardens and must find one another in order to return home. The Gardens Between/Voxel Agents
Imagine writing a story where the first thing the “reader” asks when they begin is: what do I do?
The answer might be one or all of these things: explore, survive, observe, solve, form a strategy, make decisions.
Brooke Maggs is a writer, researcher, and a narrative and game designer. She has over seven years of experience teaching user experience design, cultural studies and game studies at a tertiary level. Her area of research is in the importance of games and play in creative writing practice and the intersections between traditional and digital storytelling.
Brooke's current projects include writing, narrative designing and producing for an adventure puzzle game, The Gardens Between, and writing and narrative designing for Earthlight, a virtual reality game about the wonders and perils of space.